The work will merge DIY analogue processes with cutting-edge technology, creating a 360° virtual gallery of key landmarks including Zennor’s returning choughs, Pendeen lighthouse’s history, Geevor’s mining legacy, and Cape Cornwall’s folklore. High-quality ambisonic field recordings and community interviews will form interactive soundscapes mapped through Unreal Engine, where each location becomes a living archive combining sonic textures with the voices of those rooted in The Tin Coast.

The installation at Geevor Mines museum will utilise a 25-channel High Order Ambisonics speaker array, allowing audiences to experience the work collectively, while VR headsets enable active exploration of West Penwith’s sonic map. This dual approach preserves communal engagement while offering personal agency in navigating the soundscapes.

Born from my South West Coast Path journey (2021), ‘Kow’ opens the ‘hollow’ of overlooked narratives to both local and global Cornish communities, creating an accessible digital archive that preserves the region’s vibrant yet nostalgic post-mining identity.

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XR Implementation

Using Unreal to drive VR interaction implemented over loudspeaker 4th Ambisonics array via Wwise, allowing for collective experience with option to interact individually with the technology.

Lasting impact

We build with clarity, act with integrity, and always stay curious.

Lasting impact

We build with clarity, act with integrity, and always stay curious.